/********************************************************************************
** Form generated from reading UI file 'weapons.ui'
**
** Created by: Qt User Interface Compiler version 6.5.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_WEAPONS_H
#define UI_WEAPONS_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QToolButton>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_weapons
{
public:
    QToolButton *magic;
    QToolButton *sword;
    QToolButton *bow;
    QToolButton *Bigsword;
    QPushButton *determine;

    void setupUi(QWidget *weapons)
    {
        if (weapons->objectName().isEmpty())
            weapons->setObjectName("weapons");
        weapons->resize(583, 463);
        magic = new QToolButton(weapons);
        magic->setObjectName("magic");
        magic->setGeometry(QRect(440, 160, 91, 121));
        magic->setStyleSheet(QString::fromUtf8("background-image: url(:/img/BE49C54583616C3281AF64C8016C6EB1.jpg);"));
        sword = new QToolButton(weapons);
        sword->setObjectName("sword");
        sword->setGeometry(QRect(180, 160, 91, 121));
        sword->setStyleSheet(QString::fromUtf8("background-image: url(:/img/5B2E3F5FD50FF4C2BD3302AD28579F24.jpg);"));
        bow = new QToolButton(weapons);
        bow->setObjectName("bow");
        bow->setGeometry(QRect(50, 160, 91, 121));
        bow->setStyleSheet(QString::fromUtf8("background-image: url(:/img/335C0ECE9A99B8E7751F4A58FFE3A1DE.jpg);"));
        Bigsword = new QToolButton(weapons);
        Bigsword->setObjectName("Bigsword");
        Bigsword->setGeometry(QRect(310, 160, 91, 121));
        Bigsword->setStyleSheet(QString::fromUtf8("background-image: url(:/img/B53BEFC9F87782626D4A053DEC180ACD.jpg);"));
        determine = new QPushButton(weapons);
        determine->setObjectName("determine");
        determine->setGeometry(QRect(240, 330, 93, 29));

        retranslateUi(weapons);

        QMetaObject::connectSlotsByName(weapons);
    } // setupUi

    void retranslateUi(QWidget *weapons)
    {
        weapons->setWindowTitle(QCoreApplication::translate("weapons", "Form", nullptr));
        magic->setText(QCoreApplication::translate("weapons", "...", nullptr));
        sword->setText(QCoreApplication::translate("weapons", "...", nullptr));
        bow->setText(QCoreApplication::translate("weapons", "...", nullptr));
        Bigsword->setText(QCoreApplication::translate("weapons", "...", nullptr));
        determine->setText(QCoreApplication::translate("weapons", "\347\241\256\345\256\232\346\255\246\345\231\250", nullptr));
    } // retranslateUi

};

namespace Ui {
    class weapons: public Ui_weapons {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_WEAPONS_H
